Wireframe — Issue 47

Lince Works tells us all about its new and improved ninja-stealth opus, Aragami 2 – start with the phenomenal artwork on the cover, then work your way inside to read up on the challenges of bringing the sequel to life. There’s a look at Amanita Design, where we chat to studio founder Jakub Dvorský about the studio’s 17-year history and artist-led approach.

Heading to the ever-useful Toolbox section, this month we include a look at making a city using procedural generation, Howard Scott Warshaw chats about when he met Steven Spielberg, and – among other fine features – there’s a guide on how to make a functional, fluid menu using Unreal Engine 4.

  • A look at spaceships as game hubs and RPG refuges
  • The making of eco-conscious adventure, Alba
  • How to make your own Tron-like light cycle game
  • An update on the fuzzy funtimes of Super Animal Royale