
Supermassive Games has rewritten the rules of interactive horror games
Clarisse Loughrey charts how Supermassive's The Quarry treads the thin line between horror films and video games
We chat to Bytten Studios about its evolved riff on the monster-catching RPG, Cassette Beasts. Kepler Interactive give us the story behind its ambitious tropical island sandbox, Tchia. And Digitise…
Supermassive Games has rewritten the rules of interactive horror games
Clarisse Loughrey charts how Supermassive's The Quarry treads the thin line between horror films and video games
Early game music was catchier!
Why were early game themes such earworms?
Telling Röki’s modern fairy tale
Röki writer/narrative designer Danny Salfield Wadeson reveals a ‘big picture’ approach we ought to emulate in our own storytelling
Neon White review: The fastest way to Heaven
First-person shooting and action-platforming make for a heavenly duo in Annapurna's latest
Taking a serene look at the end of the world with Highwater
Picture yourself in a boat on a river in Demagog Studio’s upcoming turn-based strategy adventure
Out now! A monstrously musical Wireframe #65
Cassette Beasts, The Beatles, puzzle design guides, and lots more in the brand new Wireframe
Wireframe is a monthly magazine that lifts the lid on video games. In every issue, we'll be looking at how games are made, who makes them, and even guide you through the process of making your own.
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