Wireframe — Issue 37

Developer Atomic Wolf give us the lowdown on their dystopian, comic book action game, Liberated. Design legend Jordan Mechner talks exclusively to us about the making and pioneering animation techniques behind his 1989 classic, Prince of Persia. And we chat to a new wave of developers about the influence of the original Fallout, and the re-emergence of the post-apocalyptic RPG.

Over in our Toolbox section, we’ll show you how to make your own procedurally generated dungeons, and how to code your own homage to Atari’s Lunar Lander.

  • Hands on with the razor-sharp rogue-lite platformer, ScourgeBringer
  • A solo dev's three-year battle to make the sci-fi adventure, Headspun
  • A brief history of the Sega Game Gear and its finest exclusive games
  • How real-world urban planning can help you design a video game city