Wireframe — Issue 25

The legendary Charles Cecil talks to us about Beyond a Steel Sky, the epic sequel to his nineties point-and-click classic, Beneath a Steel Sky. Then, because it’s Halloween season, we meet the developers making scary games that hark back to the PlayStation era of low-poly graphics, and chat to some horror masters about their favourite terrifying moments from gaming history.

  • How chance plays a pivotal role in game design
  • A brief guide to pioneering 8-bit video game cities
  • Co-op studios: how they could change the industry
  • Code your own Candy Crush-esque match-three puzzler