Wireframe

Wireframe issue 66 out now!

Happy Volcano introduces its innovative, chaotic arcade racer, You Suck At Parking. We chart the continued impact of the PlayStation classic, WipEout, and meet the studios behind a new generation o…

Back Issues

Issue 65

We chat to Bytten Studios about its evolved riff on the monster-catching RPG, Cassette Beasts. Kepler Interactive give us the story behind its ambitious tropical island sandbox, Tchia. And Digitise…

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Issue 64

KeokeN give us an exclusive behind-the-scenes look at Deliver Us Mars, its high-stakes sequel to the sleeper hit, Deliver Us The Moon. Meanwhile, we take a look at Finland’s thriving game developme…

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Issue 63

Inkle, the acclaimed studio behind Heaven’s Vault and 80 Days, gives us an exclusive inside look at its survival-adventure opus, A Highland Song. Then, in a handheld gaming special, we check out th…

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Issue 62

The creators of The Last Worker give us the guided tour of their comically dystopian sci-fi satire. We track the life and lesser-known games of Castlevania’s reclusive creator, Hitoshi Akamatsu, an…

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Issue 61

We take a deep dive into Silt: British developer Spiral Circus’s bleakly beautiful adventure-puzzler, and pick out 20 similarly atmospheric platformers you can play right now. Then we meet the enth…

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Issue 60

Kicking off a cosy-themed special, indie developer Rendlike introduces the vulpine sci-fi adventure, FixFox, while Merge Games gives us the inside story of Smalland, its whimsical take on the survi…

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Issue 59

Epic Games gives us an exclusive inside look at MetaHuman Creator: the digital character designer that could potentially revolutionise the game and film industries. Then we talk to the studios maki…

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Issue 58

Roll7 chats to us about its gorgeous, welcoming, and totally gnarly skateboarding sequel OlliOlli World. Elsewhere - and maintaining a steady line - we take a look at the world of relaxing skating…

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Issue 57

Night School Studio gives us an exclusive inside look at 2022’s most anticipated indie sequel, OXENFREE II: Lost Signals. Then, in a coin-op special, we discover the highs and lows of running a mod…

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Issue 56

Developer Stray Fawn tell us about their giant village-building sim, The Wandering Village. Former Kerbal Space Program developer Felipe Falanghe introduces his latest project, Balsa Flight Simulat…

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Issue 55

We take a deep dive into the serene and fishtastic world of Moonglow Bay, Bunnyhug’s ode to angling, friendship, and the strength of a small community. We chart the making of the game from its begi…

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Issue 54

In a world exclusive, we go hands-on with FAR: Changing Tides, Okomotive’s stunning platform-adventure. We uncover its all-new mechanics, and chat to the devs about making a bigger, better sequel t…

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