Wireframe — Issue 45

We talk to Larian Studios about reviving an RPG classic with Baldur’s Gate III. Find out how the franchise ended up in the Belgian team’s hands, the challenges behind making its biggest game yet, and more in our in-depth, eight-page preview. Elsewhere, we track down the key people behind Enter The Matrix, the flawed yet ambitious movie tie-in from 2003, and share our pick of 25 of the finest games from the past generation.

In our Toolbox section, we’ll show you how to make a sprawling city using the game engine behind Heaven’s Vault, and Mark Vanstone crams a top-down shooter into just a few lines of code.

  • White Shadows: an expressionistic platformer from Germany
  • Mundaun: monochrome horror in the Swiss mountains
  • Video gaming's positive benefits on older players' health
  • Core: inside a free-to-play creative sandbox