Wireframe

Wireframe — Issue 23

Denki Games tell us all about Autonauts, an adorable survival sim with programmable robots. We catch up with composer Jesper Kyd to discuss his soaring career in soundtracks - he talks Assassin’s Creed, Hitman, Borderlands 3, and lots more. Then we pause for a refreshing look at drinks machines in video games: just why do they pop up so often?

  • Rebellion on their "bigger, better" horde-'em-up, Zombie Army 4
  • Game audio: using sound to enthral your players
  • The life and times of Divinity developer Larian Studios
  • The obscure Namco coin-op that helped inspire Astral Chain