Wireframe — Issue 22
Thomas Was Alone and Volume developer Mike Bithell talks exclusively to us about his action movie tie-in, John Wick Hex, and why he’s taking a refreshingly tactical approach to its combat. We meet the players who’ve turned developers, as they turn their love for games into a plethora of mods, spiritual sequels, and homages. Then we turn our gaze to the world of concrete, and find out why so many developers are working Brutalist architecture into their games.
- Hitboxes, and why they're pivotal to first-person shooters
- Looking ahead to Frontier's management sim, Planet Zoo
- A guide to setting up your own indie dev studio
- Artist and advocate Lisette Titre-Montgomery, profiled