Wireframe — Issue 17

Team Meat’s Tommy Refenes talks exclusively about the making of his bloodily ambitious platform sequel, Super Meat Boy Forever. We meet the maker of Mable and the Woods, the action-fantasy with a unique pacifist twist, and chart the traumatic fall - and dramatic rise - of Introversion, the studio behind Prison Architect.

  • Code the path-following critters from the classic Lemmings
  • The designers evolving couch co-op games
  • Inside the atmospheric adventure, A Place for the Unwilling
  • Using words and dialogue to create more involving games