Wireframe — Issue 11

Designer Don Bellenger talks to us about Black Future ‘88, a synth punk collision of Contra, roguelike and dystopian nightmare. We find out why ruins, devastated cities and broken architecture are such a familiar sight in games, and uncover the cunning, sometimes eccentric ways games were distributed back in the 1980s.

  • How paper and card can help you make better games
  • Recreate the block-smashing action of Breakout
  • Project Starship X, a manic comic book shooter from Italy
  • A profile of Xenon and Speedball creators, The Bitmap Brothers