
Climb every mountain in the physics-based action adventure, Surmount
How a whimsical encounter led to a fruitful creative partnership
Climb every mountain in the physics-based action adventure, Surmount
How a whimsical encounter led to a fruitful creative partnership
Full Steam (Deck) ahead!
Steve spends more time setting up gaming things than playing games. And he loves it.
Stop when you’ve had enough
Antony examines the rare few games which dare to let players decide when they end
Mega Drivers: The indie devs still making games for SEGA's 16-bit console
Years after its nineties heyday, Sega’s 16-bit console is still getting new games. We chat with some of the people behind its thriving indie dev scene
The Callisto Protocol review: shooting for the moon
This nuts and bolts survival horror has a few screws loose
Living out the John Wick fantasy in black-and-white shooter, OTXO
Nate ‘Lateralis’ Haddock makes the perfect top-down shooter cocktail with three ingredients: guns, gore, and unpredictability
Infinity and beyond: The 25-year journey of industry veteran Brian Bright
The Activision alumnus talks his early DJ antics, making music for Tony Hawk, and why Embracer Group came calling
Shantae at 20: From obscure Game Boy title to indie darling
To celebrate the Shantae franchise’s recent anniversary, we sat down with series creators Matt and Erin Bozon
The ZX Spectrum’s colour clash was a good thing: this game proves it
A clear instance where clashing colours work for games and not against them
Goat Simulator 3 review: an udderly irresistible parody machine
Being the G.O.A.T isn’t overrated
Absolutely knackered: Exhausted Man is a physics-based puzzler for the modern worker
Solving puzzles while lying down? It’s all in a day’s work for Exhausted Man
Out now! Wireframe #70: the final print edition
You’ll find American Arcadia, Shantae, Sega Mega Drive indies, and much more in our last issue in print