
The Callisto Protocol review: shooting for the moon
This nuts and bolts survival horror has a few screws loose
The Callisto Protocol review: shooting for the moon
This nuts and bolts survival horror has a few screws loose
Living out the John Wick fantasy in black-and-white shooter, OTXO
Nate ‘Lateralis’ Haddock makes the perfect top-down shooter cocktail with three ingredients: guns, gore, and unpredictability
Infinity and beyond: The 25-year journey of industry veteran Brian Bright
The Activision alumnus talks his early DJ antics, making music for Tony Hawk, and why Embracer Group came calling
The Siege and the Sandfox is a sneaky fusion of stealth and Metroidvania
Why Cardboard Sword’s upcoming Metroidvania will be the sneakiest genre entry yet
The modern job simulator games that find magic in the mundane
Speaking to the studios that have perfected the art of letting players be their own boss
Making asymmetrical multiplayer a family matter in Texas Chain Saw Massacre
Sumo Digital discusses Why there’s more to it than just Leatherface
Clive 'N' Wrench's long road to recapturing the magic of 3D platformers
On the eve of its launch, we catch up with solo dev Rob Wass to reflect on his decade-long passion project
God of War Ragnarök review: a sequel worthy of the gods
The bar for first-party PlayStation exclusives has been raised
How I became... a Senior Lighting Artist at Firesprite Games
Ellen Shelley on the importance of using light to set atmosphere and how to avoid creative exhaustion
How Roll7 got its skates on to reinvent the genre
Co-founder Thomas Hegarty reflects on the studio’s educational origins, all the way up to the skater’s paradise it is today
Recapturing the feeling of childhood RPGs in Dreamed Away
Software engineer turned solo dev Nicolas Petton discusses his French-inspired homage to Mother
Gungrave G.O.R.E review: superfluous style and lacklustre action
Third-person shooter revival is a grave state of affairs