
How I became a... QA Analyst
Pieces Interactive’s Helena Hansen tells us about the important art of Quality Assurance
How I became a... QA Analyst
Pieces Interactive’s Helena Hansen tells us about the important art of Quality Assurance
Soundfall preview: Music to our ears
Turning everything up to 11 as we blast to the beat in rhythm-driven dungeon crawler, Soundfall
Eternal Threads preview: saving lives one decision at a time
Exploring the boundaries of cause and effect in Cosmonaut Studios’ tightly-knit time travel story
How I became a... Senior Character Artist
Nele Steenput from nDreams talks indie meetups, self-confidence, and VR challenges
Killer Feature: Shadow of Mordor's nemesis system reinvented NPC rivalries for the better
How Monolith’s imaginative mechanic helped changed the open-world game, and then went away.
Happy Indie-versary to Switch!
With Nintendo’s hybrid console recently turning five, the indie devs who were there from day one recall their excitement and experience in the lead-up to launch
Skábma – Snowfall preview: Moving to the spiritual beat
Inside Red Stage's upcoming 3D platformer that sheds light on an indigenous Northern culture
Final Vendetta: retro street fighting with attitude
Smashing through the mean city streets in this 16-bit throwback from Bitmap Bureau
Tiny Tina’s Wonderlands review: Enter the Gungeon
Shooting and looting with all the high-fantasy trimmings? It's pure magic
Out of the box: translating toys to video games
With a new era of licensed games on the way, we speak to the indie developers taking an authentically playful approach to toy-based experiences
Now Playing: Borderlands: The Pre-Sequel
Aaron dusts off his cel-shaded arsenal in advance of Tiny Tina’s Wonderlands releasing.
Scarf review: cosy 3D platforming
Wrapping your head around it